905f613937 After your first six-dice roll, if you wish, you can roll smaller numbers of dice to continue scoring points. The rules we use are the ones found on the box, but I may need to try your rules for the extra math they could learn. The Whammy rules were that 3x 1s were still only 300, and the next person could add on to your score with the remaining dice. Single fives are worth 50 points Single ones are worth 100 points Three of a kind are worth 100 points times the number rolled, except for three ones which are worth 1000 points If four, five, or six of a kind are rolled, each additional die is worth double the three of a kind score This makes the highest possible score in a single roll 8000 for six ones (1000 for three ones, doubled 3 times. Most versions of the game require a minimum score of 300 points in each turn to bank the score and pass, otherwise the player must continue rolling. In the last few months weve been playing games like crazy around here. Cutting a strip long enough to stretch across the box and fold along the sides worked pretty well, but making sure I had another strip to glue to the bottom of the box made it really sturdy.
Opening scores of 350, 400, 600, or 1000 points may be used instead of 500. Players have the options to call what they roll or call chance. In one variation, players must score exactly 10,000 without going over. So if on the first roll you get 3 4s a 4 on your next roll would not count. Three 1s = 200 points (Known as a Pocket Farkle). Have you ever played 10,000? Its also called Farkle. A six-of-a-kind of 1's automatically wins! 4 "Lock" any dice you want, provided they in a scoring combination. 0% of people said this answer helped them.
Hiberlati replied
481 weeks ago